Deafverse: A Game-Based Intervention for Self-Determination in Deaf Youth (PO398)

  • PMD: 4,8
  • Skill Level: Introduction
  • Session 3: Promoting Diversity and Multicultural Competence in School Psychology
  • Live Chat:
    Tuesday, February 23, 2021
    5:30 PM–6:15 PM
    (Posters available on demand at any time during the convention week and for sixty days thereafter.)

Learner Objectives

This session will help participants…

  1. explain how fostering self-determination in deaf youth fits into a comprehensive role as outlined by the NASP Practice Model.
  2. describe how Deafverse incorporates evidence-based approaches to target self-determination development in deaf youth.
  3. implement conditions where deaf youth can advocate for themselves in social and academic situations, including transition planning.


Deaf students are less likely to develop self-determination, a crucial ingredient in favorable life outcomes. We will provide results from a consumer evaluation survey of Deafverse, a new online gaming intervention, designed to promote self-determination in deaf youth. Attendees will learn how the interactive game can serve as a tool for practitioners to better serve deaf youth socially, academically, and in transition planning.



Paige M. Johnson, The University of Texas at Austin


Claire E. Ryan

Letter to Supervisor

Looking for a concise way to pitch the convention to your employer? This letter and the corresponding talking points are here to help!

Preliminary Brochure

Share our NASP 2021 preliminary brochure with your supervisor along with the above letter.