Deafverse: A Game-Based Intervention for Self-Determination in Deaf Youth

This session is from the NASP 2021 Annual Convention

  • PMD: 4,8
  • Skill Level: Introduction
  • Session 3: Promoting Diversity and Multicultural Competence in School Psychology

Learner Objectives

This session will help participants…

  1. explain how fostering self-determination in deaf youth fits into a comprehensive role as outlined by the NASP Practice Model.
  2. describe how Deafverse incorporates evidence-based approaches to target self-determination development in deaf youth.
  3. implement conditions where deaf youth can advocate for themselves in social and academic situations, including transition planning.


Deaf students are less likely to develop self-determination, a crucial ingredient in favorable life outcomes. We will provide results from a consumer evaluation survey of Deafverse, a new online gaming intervention, designed to promote self-determination in deaf youth. Attendees will learn how the interactive game can serve as a tool for practitioners to better serve deaf youth socially, academically, and in transition planning.



Paige M. Johnson, The University of Texas at Austin


Claire E. Ryan


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